✔ Updated 2026-10-17Verified against Enshrouded 1.0 (hotfix 1.0.0.2). Skill costs and effects come from the 1.0 game data (build 1267041).
Overview
The Battlemage is the most forgiving way to play magic in Enshrouded 1.0. You fight with a Wand in your main hand and a Ward or Shield in the other, so you can block and parry like a melee character while dealing magic damage from range. Wand attacks cost no spell charges, and in 1.0 wands also got a heavy attack. Keen Games says heavy attacks pierce enemies and interrupt weaker foes.
The 1.0 skill tree adds two wand skills built for this setup. Wand Evasion Attack fires a piercing disc when you dodge, and Aerial Wand Attack turns a jump into an area hit. The new Blast and Cast skill also rewards swapping to a staff after a wand critical strike, which gives the build a real burst window.
How to play the Battlemage
- Open with wand light attacks to build Focus, then use the heavy attack to pierce lines of enemies.
- Dodge through attacks instead of rolling away. Wand Evasion Attack turns every evade into damage.
- Parry with your Ward. Arcane Deflection gives Mana back on every successful parry.
- After a wand critical strike, swap to a staff and cast within 10 seconds to cash in Blast and Cast's +50% base damage.
Core skills
These are the skills the build depends on. Values are the in-game numbers at max level.
| Skill | Cost | Effect at max level |
|---|---|---|
| Wand MasteryBattlemage | 1 pt × 3 | Wand damage is increased by 15%. |
| Wand SpecializationBattlemage | 3 pts | Unlocks Special Abilities of Wands. Press [Special Ability] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons. |
| StingBattlemage | 3 pts | Repeated Wand damage is increased by 20%. |
| UnityBattlemage | 1 pt × 3 | Damaging enemies with Wands has a 30% chance to restore 6% of your maximum Mana. |
| Arcane ProliferationBattlemage | 3 pts | Wand attacks have a 30% chance to spawn double the amount of projectiles. Extra projectiles spawned deal 50% less damage. |
| Wand Evasion AttackBattlemage | 4 pts | When equipped with a Wand, you can perform a Wand Evasion Attack by pressing [Use Item] while evading. It fires a magical disc that pierces enemies and deals 50% additional weapon damage. Cost: 50 Mana |
| Aerial Wand AttackBattlemage | 3 pts | When equipped with a Wand, you can perform a special attack by holding [Use Item] during a jump. It fires a magical projectile that deals 50% additional weapon damage in a small blast radius. Cost: 25 Stamina |
| Blast and CastTrickster | 3 pts | After a Critical Strike with a Wand, the base damage of your next Staff attack within 10 seconds is increased by 50%. |
| Life BurstBattlemage | 4 pts | Defeating an enemy with a Magic weapon restores Health equal to 5 times your Intelligence to all players within 15 meters of the target. |
| ExaltedBattlemage | 5 pts | Gain one point of Intelligence for every two levels of the Flame. |
Skill order: level 1 to 50
Each stage builds on the one before it, and every skill is connected to the tree. The point totals are exact. "Points available" assumes you have collected the Shroud Roots (1 point) and Elixir Wells (3 points) in the biomes you have finished at that level, on top of the 2 points you get per level.
Levels 1–15: wand foundation
52 / 65 pointsRush wand damage and mana sustain so the wand can carry the early biomes on its own.
- Wand MasteryBattlemageLv 3 · 3 pt
- UnityBattlemageLv 2 · 2 pt
- Wand SpecializationBattlemage · 3 pt
- IntelligenceTrickster×11 · 11 pt
- Eternal SparkBattlemageLv 3 · 3 pt
- Arcane DeflectionBattlemageLv 2 · 2 pt
- SpiritTrickster×11 · 11 pt
- Quick ChargeTricksterLv 1 · 1 pt
- Mana CurrentsTricksterLv 1 · 1 pt
- SpellslingerTricksterLv 1 · 1 pt
- Mage ApprenticeWizardLv 1 · 1 pt
- ArsonistWizardLv 1 · 2 pt
- Radiant AuraWizardLv 1 · 1 pt
- WizardWizardLv 1 · 2 pt
- HealerHealerLv 1 · 1 pt
- Water AuraHealerLv 1 · 1 pt
- Healing ReviveHealerLv 1 · 1 pt
- Shroud MitigationHealerLv 1 · 1 pt
- Shroud ResistanceHealerLv 1 · 1 pt
- Shared MiseryHealerLv 1 · 2 pt
- Life EssencesHealerLv 1 · 1 pt
Levels 16–35: evasion & sustain
140 / 140 pointsAdd the new 1.0 wand moves, double projectiles and a heal that fires on kills.
- StingBattlemage · 3 pt
- Wand Evasion AttackBattlemage · 4 pt
- Arcane ProliferationBattlemage · 3 pt
- UnityBattlemageLv 2→3 · 1 pt
- Life BurstBattlemage · 4 pt
- Mage ApprenticeWizardLv 1→3 · 2 pt
- BlinkHealer · 4 pt
- Well RestedCoreLv 1 · 1 pt
- Inner FiresTricksterLv 3 · 3 pt
- Mana CurrentsTricksterLv 1→3 · 2 pt
- BloodlettingTricksterLv 3 · 6 pt
- TerrorTricksterLv 3 · 6 pt
- Blood MagicTrickster · 4 pt
- SpellslingerTricksterLv 1→3 · 2 pt
- ArsonistWizardLv 1→3 · 4 pt
- IcemanWizardLv 3 · 6 pt
- Radiant AuraWizardLv 1→3 · 2 pt
- Chain HitWizard · 3 pt
- Mass DestructionWizard · 3 pt
- ThunderWizardLv 3 · 6 pt
- HealerHealerLv 1→3 · 2 pt
- Emergency BlinkHealer · 2 pt
- Water AuraHealerLv 1→3 · 2 pt
- Healing ReviveHealerLv 1→3 · 2 pt
- Shroud MitigationHealerLv 1→3 · 2 pt
- Divine SurgeHealer · 4 pt
- Life EssencesHealerLv 1→3 · 2 pt
- Aerial Wand AttackBattlemage · 3 pt
Levels 36–50: 1.0 endgame
188 / 212 pointsScale Intelligence with the Flame, add crit chance and finish the staff burst combo.
- ExaltedBattlemage · 5 pt
- WizardWizardLv 1→3 · 4 pt
- Blast and CastTrickster · 3 pt
- Quick ChargeTricksterLv 1→3 · 2 pt
- Arcane ConcentrationTrickster · 5 pt
- Blink AttackBattlemage · 2 pt
- CounterstrikeTricksterLv 3 · 3 pt
- Bone to AshWizardLv 1 · 1 pt
- Dark ArtsWizardLv 3 · 6 pt
- Fire ResistanceWizardLv 3 · 3 pt
- Ice ResistanceWizardLv 3 · 3 pt
- FrostWizardLv 3 · 6 pt
- Shock ResistanceWizardLv 3 · 3 pt
- Shroud ResistanceHealerLv 1→3 · 2 pt
The level 50 plan spends 188 of 212 points. That leaves 24 flexible points for quality-of-life skills such as Double Jump, Dessert Stomach or the gathering nodes, or for a second weapon style. Attribute nodes give a flat +1 each.
Best gear & weapons
Item facts below come from the wiki pages updated for 1.0. Set bonuses for the new level 45 sets are not documented yet, so check them in game before you commit materials.
Weapons
Twisting Wand
Wand · Lv 40 · Kindlewastes
Fires Shroud-damage projectiles. Perks listed: Magic Shroud Damage, Mana Leech, Health Leech, Spiritual. Attack speed 0.6s.
Wiki source ↗Snakespine Wand
Wand · Lv 40 · Hollow Halls loot
Perks listed: Blunt Damage, Sacred, Magic Ice Damage, Mana Leech. Attack speed 0.6s, +1 mana regeneration.
Wiki source ↗Armor & off-hand
Flame Arcanist Chest
Magic armor · Lv 45
Chest: +112 physical / +223 magical armor. Crafted by the Alchemist with Celestium Bars, Archaic Infusion, Blue Fabric, Gold Bars and an Archaic Core.
Wiki source ↗Lifelock Chest
Magic armor · Lv 45
Chest: +84 physical / +112 magical armor. Crafted by the Alchemist.
Wiki source ↗Vorgoth's Soulbound Crown
Magic head armor · Legendary · Lv 45
+42 physical / +56 magical armor. Needs Vorgoth's Bound Essence, which is used to craft Vorgoth's armor.
Wiki source ↗Incredible Ward
Ward (magic shield) · Lv 45
Crafted by the Alchemist at the Blast Furnace with Celestium Bars, Diamond, Sparkling Dust and Bursting Fell Hearts.
Wiki source ↗Spells for the staff swap
Eternal Fireball III
Eternal spell · Legendary · Lv 45
A fireball that erupts on impact and deals area damage. Crafted by the Alchemist from 20 Fireball IV charges plus materials.
Wiki source ↗Eternal Ice Bolt IV
Eternal spell · Legendary · Lv 45
An icy projectile that deals area damage and slows.
Wiki source ↗Eternal Entangle
Eternal spell · Rare · Lv 45 · new in 1.0
Roots enemies in an area (bigger enemies are slowed instead). Rooted enemies can still attack.
Wiki source ↗Food & buffs
You start with 3 food slots and can only have one food of each type active. The Survivor skill Dessert Stomach adds a 4th slot. Stack one Magic-damage food from each food type, and keep a Mana food for long fights.
| Food | Buff |
|---|---|
| Algae Salad | +120 Mana, +21% Magic damage (55 min) |
| Roasted Shiitake Mushroom | +21% Magic damage (50 min) |
| Latte | +30 Stamina, +6% Magic damage (55 min) |
| Meat Wrap | +200 Health, +6% Magic damage (45 min) |
These values come from the wiki's food tables, which were last edited before 1.0 and may have been rebalanced. New 1.0 foods such as Grandleaf Cabbage Rolls, Prickle Pearl Tart, Exotic Fruit Salad, Pearlbloom Nectar don't have documented buff values yet.
Pros & cons
Strengths
- +Wand attacks cost no spell charges, so the build is cheap to run
- +Ward blocking and parry make it safer than a pure caster
- +Unity and Arcane Deflection return Mana while you fight
- +Strong in solo play and still useful in groups
Weaknesses
- −Wand damage per hit is lower than a charged staff spell
- −Needs good dodge timing to get value from Wand Evasion Attack
- −Most of the burst depends on landing critical strikes for Blast and Cast
FAQ
Is the Battlemage good in Enshrouded 1.0?
Yes. Keen Games' 1.0 update focused on mages: wands got heavy attacks plus two new active skills (Wand Evasion Attack and Aerial Wand Attack), and Blast and Cast links wand crits to staff damage. Early 1.0 guides (for example hacktheminotaur and pindrop.gg) also rank the wand Battlemage at or near the top.
Wand or staff for a Battlemage?
Use the wand as your main weapon and carry a staff for burst. Blast and Cast raises the base damage of your next staff attack by 50% for 10 seconds after a wand critical strike.
How many skill points does this build use?
The full level 50 plan below uses the exact point costs from the 1.0 game data. You can open it in the Skill Planner and change anything.
Sources
- Keen Games – 1.0 release changelog (Steam, Oct 14 2026)
- Keen Games – “1.0 Combat: changes and additions” (Steam, Sep 23 2026)
- Enshrouded 1.0 skill tree export, game build 1267041 (rossicler/enshrouded-skill-tree, GPL-3.0)
- Enshrouded Wiki (wiki.gg, CC BY-SA 4.0) – item, spell and food pages
Found something wrong after a patch? See contact. We update builds when Keen Games changes the numbers.



